Calling config
Invitation config
Advanced Features
APIs and Events Referencelink
Migration Guide - v4.xlink
Powered Byspreading
directory
pageON THIS PAGE

Quick start (with call invitation)

You can refer to this document to understand the effects of the offline call invitation (system-calling UI) and complete the basic integration.

Tips

1. If your project needs Firebase integration or customization of features like ringtone and UI, complete the basic integration first and then refer to calling config and invitation config for further configuration.

  1. Offline call invitation configuration is complex. If you only require online call invitations, please skip the steps related to firebase console and apple certificate.

UI Implementation Effects

Recorded on Xiaomi and iPhone, the outcome may differ on different devices.

Online call

online call (Android App background)

offline call (Android App killed)

offline call (iOS Background/Killed)

null
null
null
null

Integration Guide for Common Components

It is recommended that you start by completing the integration of the common parts, and then proceed with the configuration for Android and iOS in sequence. After successfully setting up the first platform, you can begin configuring the second platform.

Prerequisites

​If you don't know how to create a project and obtain an app ID, please refer to this guide.

Add ZegoUIKitPrebuiltCall as a dependency

  1. Run the following code in your project root directory:

Copy
  1. Run the following code in your project root directory to install all dependencies.

Copy

Import the SDK

Now in your Dart code, ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​import the prebuilt Call Kit SDK.

Copy

Initialize the call invitation service

To receive the call invites from others and let the calling notification show on the top bar when receiving it, you will need to initialize the call invitation service (ZegoUIKitPrebuiltCallInvitationService) first.

  • 1.1 Set up the navigatorkey.

    To make the UI show when receiving a call invite, you will need to set the navigatorkey. To do so, do the following steps:

    • 1.1.1 Define a navigatorkey.

    • 1.1.2 Set the navigatorKey to ZegoUIKitPrebuiltCallInvitationService.

    • 1.1.3 Register the navigatorKey to MaterialApp.(If you are using GoRouter, you need to register the navigatorKey to GoRouter.)

  • 1.2 call the useSystemCallingUI method in the main.dart file.

Copy
Copy
  • 1.3 Initialize/Deinitialize the call invitation service.

    Warning

    1. After the user logs in, it is necessary to Initialize the ZegoUIKitPrebuiltCallInvitationService to ensure that it is initialized, every time the application starts, whether the user logs in automatically or manually, it is necessary to ensure that init is called.

    2.

    When the user logs out, it is ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​important to perform Deinitialize to clear the previous login records, preventing any impact on the next login.

    null
    Copy

    The parameters of the ZegoUIKitPrebuiltCallInvitationService().init

    Property

    Type

    Description

    appID

    int

    The App ID you get from ZEGOCLOUD Admin Console.

    appSign

    String

    The App Sign you get from ZEGOCLOUD Admin Console.

    userID

    String

    userID can be something like a phone number or the user ID on your own user system. userID can only contain numbers, letters, and underlines (_), with a maximum length of 32 bytes or less.

    userName

    String

    userName can be any character or the user name on your own user system,

    A utf8 string with a maximum length of 256 bytes or less.

    plugins

    List< IZegoUIKitPlugin >

    Fixed value. Set it to ZegoUIKitSignalingPlugin as shown in the sample.

​Please refer to the API reference for complete parameters.

Add a call invitation button

Add the button for making call invitations, and pass in the ID of the user you want to call.

Copy

TIPS

You will create a resourceID in the zegocloud console, Please refer to the video tutorial below for details.

See <Firebase Console and ZEGO Console Configuration> and <Apple Developer Center and ZEGOCLOUD Console Configuration>

Props of ZegoSendCallInvitationButton

Property

Type

Description

invitees

List< ZegoUIKitUser >

The information of the callee. userID and userName are required. For example: [{ userID: inviteeID, userName: inviteeName }]

isVideoCall

bool

If true, a video call is made when the button is pressed. Otherwise, a voice call is made.

resourceID

String?

resourceID is a resource identifier used for configuring offline call invitations.

See <Firebase Console and ZEGO Console Configuration> and <Apple Developer Center and ZEGOCLOUD Console Configuration>

​Please refer to the API reference for complete parameters.

Configure your project (Android)

Please refer to the following steps to configure your Android project. If you want to experience the functionality before integration, we have provided sample code that includes steps 2 through 6 so you can quickly test it.

  1. Firebase Console and ZEGO Console Configuration

  • step1. In the Firebase console: Create a project. (Resource may help: Firebase Console)

  • step2. In the ZegoCloud console: Add FCM certificate, create a resource ID;

    ​In the create resource ID popup dialog, you should switch to the VoIP option for APNs, and switch to Data messages for FCM.

    When you have completed the configuration, you will obtain the resourceID. You can refer to the image below for comparison.

    null
  • step3. In the Firebase console: Create an Android application and modify your code;

  1. Modify the compileSdkVersion and minSdkVersion

  • step1. Modify the compileSdkVersion to 33 in the your_project/android/app/build.gradle file.

    null
  • step2. Modify the minSdkVersion in the same file

    Copy
    Copy

  1. Set the Kotlin & Gradle versions

  • step1. Modify the kotlin version to >= 1.8.0 and the gradle classpath version to 7.3.0 in the your_project/android/app/build.gradle file:

    Copy
  • step2. Make the gradle version >= 7.0: In the your_project/android/gradle/wrapper/gradle-wrapper.properties file, modify the distributionUrl to https://services.gradle.org/distributions/gradle-7.4-all.zip.

    Copy
    Copy

  1. Add firebase-messaging dependency

Add this line to your project's your_project/android/app/build.gradle file as instructed.

Copy

  1. Add app permissions

Open the file your_project/app/src/main/AndroidManifest.xml, and add the following code:

Copy
null

  1. Prevent code obfuscation

To prevent obfuscation of the SDK public class names, do the following:

  • step1. In your project's your_project > android > app folder, create a proguard-rules.pro file with the following content as shown below:

    TIPS

    Please copy the following content directly instead of typing it manually

    Copy
  • step2. Add the following config code to the release part of the your_project/android/app/build.gradle file.

    Copy

  1. Check whether the local config is set up properly

Download the zego_check_android_offline_notification.py to your project's root directory, and run the following command:

Copy

You will see the following if everything goes well:

Copy

  1. Guide your users to set app permissions (Android only)

Some devices require special permissions to be enabled in order for your app to automatically display in the foreground when receiving a phone call (such as Xiaomi). Therefore, you need to guide your app users to enable the necessary app permissions to make the system-calling UI effective.

Here are the permissions that an app needs on Xiaomi devices for reference:

  • Show on locked screen: Switch to Enable

  • Display pop-up windows while running in the background: Switch to Enable

  • Display pop-up window: Switch to Enable

null
null
null

​Due to the complexity of Android models and systems, regarding how to set app permissions, you can refer to this article.

  1. Run & Test

Now you have finished all the Android steps!

You can simply click the Run or Debug to run and test your App on your device.

WARNING

Please use real device testing, as the simulator does not support offline call invitation.

null

Configure your project (iOS)

Please refer to the following steps to configure your iOS project. If you want to experience the functionality before integration, we have provided sample code that includes steps 2 through 6 so you can quickly test it.

  1. Apple Developer Center and ZEGOCLOUD Console Configuration

  • step1. You need to refer to Create VoIP services certificates to create the VoIP service certificate, and ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​export a .p12 file on your Mac.

  • step2. Add the voip service certificate .p12 file. Then, create a resource ID;

    ​In the create resource ID popup dialog, you should switch to the VoIP option for APNs, and switch to Data messages for FCM.

When you have completed the configuration, you will obtain the resourceID. You can refer to the image below for comparison.

null

  1. Add app permissions

  • step1. Open the your_project/ios/Podfile file, and add the following to the post_install do |installer| part:

    Copy
    null
  • step2. Open the your_project/ios/Runner/Info.plist file, and add the following to the dict part:

Copy
null

  1. Disable the Bitcode

TIPS

The following SDKs need to have Bitcode disabled:

  1. zego_zim

  2. zego_zpns

  3. zego_express_engine

  • step1. Open the your_project > iOS > Runner.xcworkspace file.

  • step2. Select your target project, and follow the notes on the following two images to disable the Bitcode respectively.

null
null

  1. Disable Build Libraries for Distribution

Open the your_project > iOS > Runner.xcworkspace file. Select your target project, and follow the notes on the following image to disable the Build Libraries for Distribution.

null

  1. Add Push Notifications configuration

Open the project with Xcode, and click the+ Capability on the Signing & Capabilities page.

null

Double-click on Push Notifications to add this feature.

null

  1. Add the Background Modes capability

Open the project with Xcode, and click the+ Capability on the Signing & Capabilities page again.

null

And double-click on Background Modes in the pop-up window. This will allow you to see the Background Modes configuration in the Signing & Capabilities.

null

  1. Check and Make sure the following features are enabled

null

  1. Import the PushKit and CallKit libraries

null

  1. Run & Test

Now you have finished all the steps!

You can simply click the Run or Debug to run and test your App on your device.

WARNING

Please use real device testing, as the simulator does not support offline call invitation.

null

pageON THIS PAGE
backBack to top